Queens of Cyberspace
For Suzanne, Brit, and Mikayla, gaming is everything. Suzanne's upped the ante by combining her own game world with the Total Immersion Interface, an invention that lets the girls enter the game. But when the game starts to glitch, the girls get trapped in the virtual world, with no save points and no way out. They'll have to find a way back to reality before their health or their time runs out.
Queens of Cyberspace is a six-book series from EPIC Press.
Some titles may contain explicit content and/or language.
||Grade 7 - Grade 12
||JUV036000, JUV032040, JUV001000
||Action & Adventure, Sci-Fi
|Number of Pages
||Hardcovers, Anywhere eBooks
||5.75 x 8.5
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